Кто такой алвор в скайриме

Опубликовано: 22.04.2024

Алвор — норд, кузнец в Ривервуде. Зарабатывает починкой пил и топоров для лесопилки. Как и все кузнецы, он торгует изделиями, которые создаёт в своей кузнице. По словам ярла Балгруфа Старшего, Алвор — благородный человек, который врать просто так не будет. Сам же Алвор считает Балгруфа хорошим человеком, но слегка осторожным по поводу гражданской войны.

В условиях гражданской войны Алвор отдаёт предпочтение Имперскому легиону.

Родственники [ править | править код ]

  • Сигрид — жена;
  • Дорти — дочь;
  • Хадвар — племянник.

Распорядок дня [ править | править код ]

  • 07:00–08:00 — завтракает в своём доме.
  • 08:00–21:00 — работает в своей кузнице.
  • 21:00–22:00 — ужинает в своём доме.
  • 22:00–07:00 — спит в своём доме.

Квесты [ править | править код ]

  • «Перед бурей» — если герой сбежит из Хелгена вместе с Хадваром, по прибытию в Ривервуд Алвор предложит вознаграждение за помощь его родственнику.
  • «Обучение кузнечному делу» — в случае, если герой предложит помощь в кузне.

Примечания [ править | править код ]

  • Если украсть у Алвора что-либо, что нельзя взять просто так, то через некоторое время он может отправить нескольких наёмниковпреподать урок воришке.
  • При нападении дракона на Ривервуд может пасть смертью храбрых, после чего его место в кузне никто не займёт. При этом Сигрид будет всё время вспоминать, каким он был хорошим человеком.

Баги [ править | править код ]

  • Если Алвор, будучи герою другом, погибнет, то через некоторое время к тому прибежит гонец и передаст 100 золотых (90 за вычетом налога) и уведомление от ярла о наследстве. Если оживить Алвора, сделав из него зомби, то после его повторной смерти к протагонисту ещё раз подбежит гонец и продублирует уведомление и деньги.

Pin-icon.jpg
Примечание: данный баг происходит с любым дружественным персонажем.

  • Алвор следит за своими вещами даже после смерти. Если Алвор погиб, и после смерти протагонист решил ограбить его кузницу, то через некоторое время к герою заявятся нанятые им головорезы. На теле одного из них можно будет найти соответствующую записку от мёртвого на тот момент кузнеца.

Alvor
(RefID: 00 013482 )
Home Town Riverwood
House Alvor and Sigrid's House
Race Nord Gender Male
Level 10 Class Blacksmith
RefID 00 013482 BaseID 00 013475
Merchant
Gold 500 (+500 Investor; +1000 Master Trader)
Sells See Standard Merchandise
Buys Blacksmith (Animal Hides, Armor, Arrows, Ore/Ingots, Tools, Weapons)
Other Information
Health 131 Magicka 68
Stamina 86
Primary Skills Smithing, Speech, Block, One-handed
Class Details VendorBlacksmith
Morality No Crime Aggression Aggressive
Faction(s) Alvor Services; CrimeFactionWhiterun; JobBlacksmithFaction; JobMerchantFaction; Riverwood Alvors House Faction; TownRiverwoodFaction; civilian allies of Imperial faction




Alvor is a Nord blacksmith who lives in Riverwood. He lives with his wife Sigrid and his daughter Dorthe, and he is the uncle of Hadvar. Hadvar will send you to him after he helps you escape from your execution at Helgen. Alvor, for his part, will direct you to Jarl Balgruuf the Greater of Whiterun. After he offers you help, he allows you to take most of the items in his house as well as the ingots near his forge. If asked, Alvor will task you with creating some basic weapons and apparel using various tools as an introduction to Smithing.

Alvor lives a peaceful existence in the village of Riverwood. As town blacksmith, he works his forge every day between 8am and 8pm then spends an hour dining with Dorthe and Sigrid inside the house. At 9pm he visits the Sleeping Giant Inn where he socializes for two hours with the other regulars. At 11pm he returns to his family and spends an hour wandering around until he finally goes to bed at midnight for six hours of sleep. The only exception to this routine occurs if you follow Hadvar during Unbound. He will then sit at his forge 24 hours a day, waiting for you to arrive.

He wears a blacksmith's apron and a pair of shoes. He carries a selection of common items and gold and the key to his house.

When you approach him he will politely greet you with: "Ain't every day we get visitors in Riverwood." He will also randomly try and sell you his wares: "Whatever you need. By Ysmir, if it's simple and strong, I can forge it.", "You lookin' for a new blade?", "I could forge you a warhammer that would crush a giant's head like a walnut." and "You the sneaky type? Got some nice daggers around here somewhere. " Additionally, if you are playing as an elf, he will say: "Iron and steel mostly. I might even have some of your fancy Elven pieces lying around somewhere. " For all other races, he will change the greeting to: "Iron or steel is what you need. Leave that fancy Elven stuff to the Elves." When asked, he will also tell you about his home town Riverwood: "Gerdur's family first settled here as wood cutters a few generations ago. She and Hod run the mill. I make a decent living sharpening axes and fixing the sawmill." You may also ask him if you can use his forge: "I see no harm in it, if you have the skill. The grindstone will improve your weapons. Use the table to improve your armor. If you've got the raw materials, you can use the forge to make something new." If you choose to follow Hadvar during Unbound, Alvor will have a lot more dialogue options. See this section for details.

While everything looks peaceful on the outside, Alvor faces several problems with his wife, specifically on how Dorthe should be raised. Every day Dorthe visits Alvor near his forge at 4pm, learning the trade, and spends the rest of her time with local prankster Frodnar. Sigrid is worried to no end and wants Dorthe to act more like a girl, causing the couple to have several discussions:

Alvor: "Sigrid! Love of my life! When you get a spare moment, I could use some water."
Sigrid: "Don't you sweet talk me, Alvor. Not after last night. I'll bring you water when I'm done with my other chores."
Alvor: "Woman, you'll be the death of me yet. Fine, take your time. I'll just die of thirst in the heat of this forge."

Sigrid: "I've got some fresh cabbage. I'm thinking of making some apple cabbage stew."
Alvor: "Dorthe won't eat that. Are you trying to starve the child?"
Sigrid: "She needs to learn to eat what I serve her. I swear, you spoil that child rotten. Besides, it's one of your favorites."
Alvor: "Ay, it is. I suppose it won't hurt the girl to eat it this once. And speaking of spoiling Dorthe, who made her a new doll last week?"
Sigrid: "Just never you mind about that."

Dorthe: "You really think I can be a blacksmith someday, papa? As good as Eorlund Gray-Mane? Or maybe. even as good as you?"
Alvor: "Oh, I know it! You keep working hard, like you been doing, and you could be the greatest blacksmith Skyrim has ever seen."
Dorthe: "He he. Thanks, papa."

When Dorthe hangs out near the forge, she will often try and convince Alvor to let her take over. She will choose between three lines of dialogue and Alvor will do the same:

Speaker Conversation
Dorthe "Can I make something now, papa?"
"Is it time yet? Time for me to make my sword? Or maybe. an axe?"
"I'm bored standing around, papa. I could take over for you. "
Alvor "Later, little one. I need to finish what I'm working on. But keep watching. Watch, and learn."
"He he. Not just yet, Dorthe. I need to keep forging, and you need to keep watching."
"Patience, Dorthe. You'll get some time at the forge, I promise you. But not right now. You need to keep watching me. That's how you'll learn."
Dorthe "Don't worry, I am."
"All right. But I am getting a bit tired of waiting."
"Yes, sir."

SR-qico-Main.jpg

Contents

  • 1 Before the Storm
  • 2 Related Quests
  • 3 Standard Merchandise
  • 4 Notes

Before the Storm [ edit ]

If you escaped Helgen with Imperial Legion soldier Hadvar, you will be pointed towards Alvor in Riverwood, who turns out to be Hadvar's uncle. You can choose to run ahead and talk to Alvor before Hadvar reaches him, or you can wait for Hadvar to catch up. If you run ahead and tell Alvor that Hadvar sent you, he will reply: "Hadvar? How do you know him?" Two options will now be available; if you choose to tell him you're a friend of Hadvar, he will respond: "I'd be glad to help a friend of Hadvar. But you didn't answer my question - how do you know him?" If you tell him Hadvar helped you escape from imperial custody he will be understandably suspicious: "Did he, now? That doesn't sound like my nephew at all. I doubt he'd be mixed up with the likes of you." You can now choose the option 'never mind' and Alvor will apologize: "Suit yourself. I hate to turn away any friend of Hadvar, but in times like these. you understand if I can't just take your word for it." When you finally tell him about the dragon attack on Helgen and your heroic escape along with Hadvar, Alvor will be shocked: "What? A dragon? In Helgen? That explains what I saw earlier. flying down the valley from the south. I was hoping I was wrong about what I thought it was. " When you confirm that it was a dragon he will respond: "A dragon. here in Skyrim. What's this world coming to? First the war, now dragons. trouble loves company, they say. " Lastly, he will admit that he saw the dragon: "You're right, I saw it. Didn't want to believe my own eyes, is all. The Jarl needs to know if there's a dragon on the loose. Riverwood is defenseless. We need to get word to Jarl Balgruuf in Whiterun to send whatever soldiers he can. If you'll do that for me, I'll be in your debt." This will provide your next objective of the quest.

In either case, when Hadvar finally reaches Riverwood, they will have a brief conversation near Alvor's forge. Some of the dialogue lines will differ if you already told Alvor everything before Hadvar arrived:



Hadvar: "Uncle Alvor! Hello!"
Alvor: "Hadvar? What are you doing here? Are you on leave from. " OR "Hadvar, thank Talos! Your friend told me about Helgen. "
Alvor: "Shor's bones, what happened to you, boy? Are you in some kind of trouble?"
Hadvar: "Shh.. Uncle, please. Keep your voice down. I'm fine. But we should go inside to talk."
Alvor: "What's going on? And who's this?"
Hadvar: "He's/ She's a friend. Saved my life in fact. Come on, I'll explain everything, but we need to go inside."
Alvor: "Okay, okay. Come inside, then. Sigrid will get you something to eat and you can tell me all about it." OR "Come on inside. Sigrid will get you something to eat and you can tell us what happened."

Once inside, Alvor will summon his wife with the words "Sigrid! We have company!" and will then take a seat opposite Hadvar.

Alvor: "Now, then, boy. What's the big mystery? What are you doing here, looking like you lost an argument with a cave bear?" OR "Now, then, boy. Helgen was destroyed? How did you get away?"
Hadvar: "I don't know where to start. You know I was assigned to General Tullius's guard. We were stopped in Helgen when we were attacked. by a dragon."
Alvor: "A dragon? That's. ridiculous. You aren't drunk, are you boy?" OR "When your friend told me, I didn't believe it at first either."
Sigrid: "Husband. Let him tell his story." OR "Mara's mercy! A dragon. in Helgen? Why, it could be here at any moment!"
Hadvar: "Not much more to tell. This dragon flew over and just wrecked the whole place. Mass confusion. I don't know if anyone else got out alive. I doubt I'd have made it out myself if not for my friend here. I need to get back to Solitude and let them know what's happened. I thought you could help us out. Food, supplies, a place to stay."
Alvor: "Of course! Any friend of Hadvar's is a friend of mine. I'm glad to help however I can."

Alvor will then seek you out and repeat: "Like I said, I'm glad to help in any way I can. Help yourself to whatever you need, within reason. But I need your help. We need your help." You can then look through his inventory for supplies; once you're done, he will continue: "The Jarl needs to know if there's a dragon on the loose. Riverwood is defenseless. We need to get word to Jarl Balgruuf in Whiterun to send whatever soldiers he can. If you'll do that for me, I'll be in your debt."

He will then provide a wealth of information, including the easiest route to Whiterun: "Cross the river and then head north. You'll see it, just past the falls. When you get to Whiterun just keep going up. When you get to the top of the hill, you're at Dragonsreach, the Jarl's palace." He will also tell you about Jarl Balgruuf: "Jarl Balgruuf? He rules Whiterun Hold. A good man, perhaps a bit over-cautious, but these are dangerous times. So far he's managed to stay out of the war. I'm afraid it can't last, though." He will then introduce the civil war by explaining the jarl's political stance: "I don't think he likes either Ulfric or Elisif much. Who can blame him? But I've no doubt he'll prove loyal to the Empire in the end. He's no traitor." When asked about his own stance on the conflict, Alvor will reply: "Of course. Skyrim has always been part of the Empire. That doesn't mean I support everything the Empire's been doing lately, but Nords have never been fair-weather friends." He will also explain about Elisif: "Ah, I forget you're new to Skyrim. Jarl Elisif, I should say, although only because she was married to Jarl Torryg when he was murdered. Ulfric murdered Torygg, you know. Walked right into his palace in Solitude and killed him. Shouted him to death, if you believe the stories. That's what started this whole war. The Empire couldn't ignore that. Once the jarls start killing each other, we're back to the bad old days." On the civil war as a whole, he will provide his personal opinion: "People are rightly stirred up about the damn Thalmor being allowed to roam around arresting people, just for worshipping Talos. But was it worth tearing Skyrim apart, and maybe destroying the Empire? No, Ulfric will have a lot to answer for in the end. Nords have always supported the Empire, and the Empire has always been good for Skyrim." When you ask him why the Thalmor have a right to arrest Talos worshippers, he will say: "It's from that treaty that ended the Great War, remember, when the Emperor was forced by the Thalmor to outlaw Talos worship. We didn't pay much attention to it when I was a boy - everyone still had their little shrine to Talos. But then Ulfric and his "Sons of Skyrim" started agitating about it, and sure enough the Emperor had to crack down. Dragging people off in the middle of the night. one of the main causes of this war, if you ask me." With these words, he will leave the house and return to his regular duties again.

Related Quests [ edit ]

  • Before the Storm: Inform the Jarl of Whiterun about the dragon attack on Helgen.
  • Blacksmithing Tutorial: Learn the basics of smithing. (radiant)

Standard Merchandise [ edit ]

This is the merchandise found in Alvor's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.

Я могу выковать молот, способный расколоть голову великана, как орех
— Алвор

Биография

Алвор — норд, кузнец в Ривервуде. Зарабатывает починкой пил и топоров для лесопилки. Как и все кузнецы, он торгует изделиями, которые создаёт в своей кузнице. По словам ярла Балгруфа Старшего, Алвор — благородный человек, который врать просто так не будет. Сам же Алвор считает Балгруфа хорошим человеком, но слегка осторожным по поводу гражданской войны.

Если герой сбежал из Хелгена с Хадваром, то Алвор может поделиться с ним вещами, а также можно будет брать некоторые вещи из его дома и кузни.

В условиях гражданской войны Алвор отдаёт предпочтение Имперскому легиону.

Родственники

  • Сигрид — жена;
  • Дорти — дочь;
  • Хадвар — племянник.

Распорядок дня

  • 07:00–08:00 — завтракает в своём доме.
  • 08:00–21:00 — работает в своей кузнице.
  • 21:00–22:00 — ужинает в своём доме.
  • 22:00–07:00 — спит в своём доме.

Квесты

  • «Обучение кузнечному делу» — в случае, если герой предложит помощь в кузне. Помимо Алвора квест также могут дать и некоторые другие кузнецы (Адрианна Авениччи и Лод).

Примечания

  • Если же украсть у Алвора что-либо, что нельзя взять просто так, то через некоторое время он может отправить нескольких наёмников преподать урок воришке.
  • При нападении дракона на Ривервуд может пасть смертью храбрых, после чего его место в кузне никто не займёт. При этом Сигрид будет всё время вспоминать, каким он был хорошим человеком.
  • Если Алвор, будучи герою другом, погибнет, то через некоторое время к тому прибежит гонец и передаст 100 золотых (90 за вычетом налога) и уведомление от ярла о наследстве. Если оживить Алвора, сделав из него зомби, то после его повторной смерти к протагонисту ещё раз подбежит гонец и продублирует уведомление и деньги.

Примечание: Данный баг происходит с любым дружественным персонажем.

    Алвор следит за своими вещами даже после смерти. Если Алвор погиб, и после смерти протагонист решил ограбить его кузницу, то через некоторое время к герою заявятся нанятые им головорезы. На теле одного из них можно будет найти соответствующую записку от мертвого на тот момент кузнеца.

Alvor
(RefID: 00 013482 )
Home Town Riverwood
House Alvor and Sigrid's House
Race Nord Gender Male
Level 10 Class Blacksmith
RefID 00 013482 BaseID 00 013475
Merchant
Gold 500 (+500 Investor; +1000 Master Trader)
Sells See Standard Merchandise
Buys Blacksmith (Animal Hides, Armor, Arrows, Ore/Ingots, Tools, Weapons)
Other Information
Health 131 Magicka 68
Stamina 86
Primary Skills Smithing, Speech, Block, One-handed
Class Details VendorBlacksmith
Morality No Crime Aggression Aggressive
Faction(s) Alvor Services; CrimeFactionWhiterun; JobBlacksmithFaction; JobMerchantFaction; Riverwood Alvors House Faction; TownRiverwoodFaction; civilian allies of Imperial faction




Alvor is a Nord blacksmith who lives in Riverwood. He lives with his wife Sigrid and his daughter Dorthe, and he is the uncle of Hadvar. Hadvar will send you to him after he helps you escape from your execution at Helgen. Alvor, for his part, will direct you to Jarl Balgruuf the Greater of Whiterun. After he offers you help, he allows you to take most of the items in his house as well as the ingots near his forge. If asked, Alvor will task you with creating some basic weapons and apparel using various tools as an introduction to Smithing.

Alvor lives a peaceful existence in the village of Riverwood. As town blacksmith, he works his forge every day between 8am and 8pm then spends an hour dining with Dorthe and Sigrid inside the house. At 9pm he visits the Sleeping Giant Inn where he socializes for two hours with the other regulars. At 11pm he returns to his family and spends an hour wandering around until he finally goes to bed at midnight for six hours of sleep. The only exception to this routine occurs if you follow Hadvar during Unbound. He will then sit at his forge 24 hours a day, waiting for you to arrive.

He wears a blacksmith's apron and a pair of shoes. He carries a selection of common items and gold and the key to his house.

When you approach him he will politely greet you with: "Ain't every day we get visitors in Riverwood." He will also randomly try and sell you his wares: "Whatever you need. By Ysmir, if it's simple and strong, I can forge it.", "You lookin' for a new blade?", "I could forge you a warhammer that would crush a giant's head like a walnut." and "You the sneaky type? Got some nice daggers around here somewhere. " Additionally, if you are playing as an elf, he will say: "Iron and steel mostly. I might even have some of your fancy Elven pieces lying around somewhere. " For all other races, he will change the greeting to: "Iron or steel is what you need. Leave that fancy Elven stuff to the Elves." When asked, he will also tell you about his home town Riverwood: "Gerdur's family first settled here as wood cutters a few generations ago. She and Hod run the mill. I make a decent living sharpening axes and fixing the sawmill." You may also ask him if you can use his forge: "I see no harm in it, if you have the skill. The grindstone will improve your weapons. Use the table to improve your armor. If you've got the raw materials, you can use the forge to make something new." If you choose to follow Hadvar during Unbound, Alvor will have a lot more dialogue options. See this section for details.

While everything looks peaceful on the outside, Alvor faces several problems with his wife, specifically on how Dorthe should be raised. Every day Dorthe visits Alvor near his forge at 4pm, learning the trade, and spends the rest of her time with local prankster Frodnar. Sigrid is worried to no end and wants Dorthe to act more like a girl, causing the couple to have several discussions:

Alvor: "Sigrid! Love of my life! When you get a spare moment, I could use some water."
Sigrid: "Don't you sweet talk me, Alvor. Not after last night. I'll bring you water when I'm done with my other chores."
Alvor: "Woman, you'll be the death of me yet. Fine, take your time. I'll just die of thirst in the heat of this forge."

Sigrid: "I've got some fresh cabbage. I'm thinking of making some apple cabbage stew."
Alvor: "Dorthe won't eat that. Are you trying to starve the child?"
Sigrid: "She needs to learn to eat what I serve her. I swear, you spoil that child rotten. Besides, it's one of your favorites."
Alvor: "Ay, it is. I suppose it won't hurt the girl to eat it this once. And speaking of spoiling Dorthe, who made her a new doll last week?"
Sigrid: "Just never you mind about that."

Dorthe: "You really think I can be a blacksmith someday, papa? As good as Eorlund Gray-Mane? Or maybe. even as good as you?"
Alvor: "Oh, I know it! You keep working hard, like you been doing, and you could be the greatest blacksmith Skyrim has ever seen."
Dorthe: "He he. Thanks, papa."

When Dorthe hangs out near the forge, she will often try and convince Alvor to let her take over. She will choose between three lines of dialogue and Alvor will do the same:

Speaker Conversation
Dorthe "Can I make something now, papa?"
"Is it time yet? Time for me to make my sword? Or maybe. an axe?"
"I'm bored standing around, papa. I could take over for you. "
Alvor "Later, little one. I need to finish what I'm working on. But keep watching. Watch, and learn."
"He he. Not just yet, Dorthe. I need to keep forging, and you need to keep watching."
"Patience, Dorthe. You'll get some time at the forge, I promise you. But not right now. You need to keep watching me. That's how you'll learn."
Dorthe "Don't worry, I am."
"All right. But I am getting a bit tired of waiting."
"Yes, sir."

SR-qico-Main.jpg

Contents

  • 1 Before the Storm
  • 2 Related Quests
  • 3 Standard Merchandise
  • 4 Notes

Before the Storm [ edit ]

If you escaped Helgen with Imperial Legion soldier Hadvar, you will be pointed towards Alvor in Riverwood, who turns out to be Hadvar's uncle. You can choose to run ahead and talk to Alvor before Hadvar reaches him, or you can wait for Hadvar to catch up. If you run ahead and tell Alvor that Hadvar sent you, he will reply: "Hadvar? How do you know him?" Two options will now be available; if you choose to tell him you're a friend of Hadvar, he will respond: "I'd be glad to help a friend of Hadvar. But you didn't answer my question - how do you know him?" If you tell him Hadvar helped you escape from imperial custody he will be understandably suspicious: "Did he, now? That doesn't sound like my nephew at all. I doubt he'd be mixed up with the likes of you." You can now choose the option 'never mind' and Alvor will apologize: "Suit yourself. I hate to turn away any friend of Hadvar, but in times like these. you understand if I can't just take your word for it." When you finally tell him about the dragon attack on Helgen and your heroic escape along with Hadvar, Alvor will be shocked: "What? A dragon? In Helgen? That explains what I saw earlier. flying down the valley from the south. I was hoping I was wrong about what I thought it was. " When you confirm that it was a dragon he will respond: "A dragon. here in Skyrim. What's this world coming to? First the war, now dragons. trouble loves company, they say. " Lastly, he will admit that he saw the dragon: "You're right, I saw it. Didn't want to believe my own eyes, is all. The Jarl needs to know if there's a dragon on the loose. Riverwood is defenseless. We need to get word to Jarl Balgruuf in Whiterun to send whatever soldiers he can. If you'll do that for me, I'll be in your debt." This will provide your next objective of the quest.

In either case, when Hadvar finally reaches Riverwood, they will have a brief conversation near Alvor's forge. Some of the dialogue lines will differ if you already told Alvor everything before Hadvar arrived:



Hadvar: "Uncle Alvor! Hello!"
Alvor: "Hadvar? What are you doing here? Are you on leave from. " OR "Hadvar, thank Talos! Your friend told me about Helgen. "
Alvor: "Shor's bones, what happened to you, boy? Are you in some kind of trouble?"
Hadvar: "Shh.. Uncle, please. Keep your voice down. I'm fine. But we should go inside to talk."
Alvor: "What's going on? And who's this?"
Hadvar: "He's/ She's a friend. Saved my life in fact. Come on, I'll explain everything, but we need to go inside."
Alvor: "Okay, okay. Come inside, then. Sigrid will get you something to eat and you can tell me all about it." OR "Come on inside. Sigrid will get you something to eat and you can tell us what happened."

Once inside, Alvor will summon his wife with the words "Sigrid! We have company!" and will then take a seat opposite Hadvar.

Alvor: "Now, then, boy. What's the big mystery? What are you doing here, looking like you lost an argument with a cave bear?" OR "Now, then, boy. Helgen was destroyed? How did you get away?"
Hadvar: "I don't know where to start. You know I was assigned to General Tullius's guard. We were stopped in Helgen when we were attacked. by a dragon."
Alvor: "A dragon? That's. ridiculous. You aren't drunk, are you boy?" OR "When your friend told me, I didn't believe it at first either."
Sigrid: "Husband. Let him tell his story." OR "Mara's mercy! A dragon. in Helgen? Why, it could be here at any moment!"
Hadvar: "Not much more to tell. This dragon flew over and just wrecked the whole place. Mass confusion. I don't know if anyone else got out alive. I doubt I'd have made it out myself if not for my friend here. I need to get back to Solitude and let them know what's happened. I thought you could help us out. Food, supplies, a place to stay."
Alvor: "Of course! Any friend of Hadvar's is a friend of mine. I'm glad to help however I can."

Alvor will then seek you out and repeat: "Like I said, I'm glad to help in any way I can. Help yourself to whatever you need, within reason. But I need your help. We need your help." You can then look through his inventory for supplies; once you're done, he will continue: "The Jarl needs to know if there's a dragon on the loose. Riverwood is defenseless. We need to get word to Jarl Balgruuf in Whiterun to send whatever soldiers he can. If you'll do that for me, I'll be in your debt."

He will then provide a wealth of information, including the easiest route to Whiterun: "Cross the river and then head north. You'll see it, just past the falls. When you get to Whiterun just keep going up. When you get to the top of the hill, you're at Dragonsreach, the Jarl's palace." He will also tell you about Jarl Balgruuf: "Jarl Balgruuf? He rules Whiterun Hold. A good man, perhaps a bit over-cautious, but these are dangerous times. So far he's managed to stay out of the war. I'm afraid it can't last, though." He will then introduce the civil war by explaining the jarl's political stance: "I don't think he likes either Ulfric or Elisif much. Who can blame him? But I've no doubt he'll prove loyal to the Empire in the end. He's no traitor." When asked about his own stance on the conflict, Alvor will reply: "Of course. Skyrim has always been part of the Empire. That doesn't mean I support everything the Empire's been doing lately, but Nords have never been fair-weather friends." He will also explain about Elisif: "Ah, I forget you're new to Skyrim. Jarl Elisif, I should say, although only because she was married to Jarl Torryg when he was murdered. Ulfric murdered Torygg, you know. Walked right into his palace in Solitude and killed him. Shouted him to death, if you believe the stories. That's what started this whole war. The Empire couldn't ignore that. Once the jarls start killing each other, we're back to the bad old days." On the civil war as a whole, he will provide his personal opinion: "People are rightly stirred up about the damn Thalmor being allowed to roam around arresting people, just for worshipping Talos. But was it worth tearing Skyrim apart, and maybe destroying the Empire? No, Ulfric will have a lot to answer for in the end. Nords have always supported the Empire, and the Empire has always been good for Skyrim." When you ask him why the Thalmor have a right to arrest Talos worshippers, he will say: "It's from that treaty that ended the Great War, remember, when the Emperor was forced by the Thalmor to outlaw Talos worship. We didn't pay much attention to it when I was a boy - everyone still had their little shrine to Talos. But then Ulfric and his "Sons of Skyrim" started agitating about it, and sure enough the Emperor had to crack down. Dragging people off in the middle of the night. one of the main causes of this war, if you ask me." With these words, he will leave the house and return to his regular duties again.

Related Quests [ edit ]

  • Before the Storm: Inform the Jarl of Whiterun about the dragon attack on Helgen.
  • Blacksmithing Tutorial: Learn the basics of smithing. (radiant)

Standard Merchandise [ edit ]

This is the merchandise found in Alvor's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.

Только лучшие!

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Компьютерный ликбез

Только лучшее!

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Прохождение TES V: Skyrim(На свободу)

vihod iz_pecheri

Пробравшийсь подземным ходом, следуя за этим солдатом, мы благополучно выбрались из горящего городка Хелген.

Хотя Хадвар( так зовут этого солдата ) и говорит, что нужно разделиться, но по факту, он продолжает ждать если мы отстаем( если не удаляться от него слишком долеко ). Так что можем в его компании добраться до ближайшего селения, где живет его дядя кузнец.

Как нам обещали, он поможет нам "встать на ноги". Кроме того путешевствовать по миру Скайрима довольно таки опастно.

Я думаю стоит порекомендовать проходить игру на высоком уровне сложности.

nactroiki slog

Так намного интерестней. Есть необходимость раскрыть всю суть, смысл, функции и механику игры. Если же вам хочется побыстрей пробежаться по сюжету, то оставьте настройки на "Новичек".

В таком случае можете просто взять, например − метлу.

metla

. и разметать всех драконов "под лавку". Нет необходимости развивать персонажа, разыскивать легендарное оружие, создавать и зачаровывать прочные доспехи и острые мечи 1 .

На высоком уровне мастерства ремесленого искуства, можно получать неплохую прибыль; закупая у торговцев ресурсы изготавливая и реализовывая готовую продукцию( мечи и доспехи ). «Ага! — Бизнес!»

Самостоятельно побродить мы еще успеем. К тому же Хадвар сопровождая нас, даст некоторые советы, поможет расправиться со стаей волков, рыскающих неподалеку и ознакомит с местностью.

znakomstvo s_mest

Это довольно таки "художественно-атмосферно", интерестно.

Он так же расскажет нам о древних "камнях-хранителях".

kamni hraniteli

Здесь представлены три камня, − Знак воина, Знак мага и Знак вора. Подойдя и активировав один из них( можно выбрать только один ), мы ускорим на 20% развитие соответсвующих навыков. Это не основополагающий фактор, в любое время можно активировать другой. Какую стезю мы выберем?

Не стоит слишком задерживаться здесь, Хадвар долго ждать не будет. А без него мы долго будем искать дом его дяди. К тому же впереди еще ждет стая волков. Ознакомившийсь с камнями и активировав один из них( можно и отложить это действие ), поспешим продолжить путь. И дальше Хадвар представив нас, познакомит с дядей.

В гостях, нас ждет обстоятельная беседа о происшествии с драконом. Дядя Хадвара просит нас отправится в ближайший город Вайтран, дабы сообщить местному ярлу эту новость и просьбу о защите деревни.

beseda

Итак, снабдив некоторыми припасами Алвор посылает нас в Вайтран к ярлу Балгруфу с просьбой прислать солдат для защиты деревни Ривервуд.

Добравшийсь до города, и войдя через ворота поднимаемся все выше и выше по городским улицам к "Драконьему Пределу", — дворцу ярла.

witran
drak predel

Заходим вот в это величественное здание на самой высокой точке города, и добиваемся аудиенции.

Это доволно таки не сложно, в отличии от некоторых других игр, где для такого акта нужно совершить "кучу" каких-то действий; — героические поступки, выполнить ряд заданий, заслужить доверие, добиться определенного ранга, и пр.

При входе нас встретит с мечем на готове, хускарл 2 ярла, Айрилет. Но пугаться не следует и тем более доставать меч. Узнав с какой мы целью она с готовностью нас пропустит.

→ «Аудиенция»(3 часть) ←

  1. В игре реализована система развития персонажа в ремесленном искустве, магии и алхимии. Собрав необходимые ингредиенты можно создавать различные предметы, изучив предварительно рецепты зелий, чертежи доспехов и мечей. Сбыв торговцу можно выручить за свой труд средства для сущесвования.
  2. Хускарл − телохранитель, доверенное лицо, правая рука, и пр.

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